Torment: Tides of Numenera Update #57: Techland Partnership, Console Releases

While the latest update for Torment: Tides of Numenera’s Kickstarter page also offers news on The Explorer’s Guide sourcebook for the Numenera PnP game and a recording of Brian Fargo’s speech at Reboot, the big news concerns the developers’ partnership with Techland to publish the game and release it on consoles too.

According to the update, this additional development effort won’t compromise the vague release window we’ve been given so far, and the developers are confident that the core experience won’t be altered in spite of the differences between platforms:

For those of you who backed Torment and are wondering, “how does this affect the game?” the answer is rather simple, it doesn’t. Torment was developed from the ground up as a successor to the legacy of the original Planescape: Torment. Those of you who have played the beta will see that it is a rich, deep RPG full of involving quests, characters and a world full of detail.

You’ll also likely know that this isn’t our first rodeo when it comes to consoles. With Wasteland 2: Director’s Cut on Xbox and PS4, we proved that it was possible to bring all the depth of a PC style RPG to new audiences without sacrificing the tactical complexity and scope, and with Torment our approach is not changing. As developers, we’re pleased to bring the game to even more players, and with the success of WL2:DC critically, commercially and among our fans, it had long since been in our plans to do a console version of Torment.

Most importantly, you might be wondering if this affects our timeline for the game beyond what we’ve previously said. We have great news for you there: it will not! We talked about our production timeline in the last update, and how our plans to localize and polish the game meant we are looking at an early Q1 2017 release. When looking at our production timeline, it became clear that our art, design, and engineering resources were becoming available, giving us the opportunity to bring the game to consoles without affecting the PC version and overall timeline.

The update also includes a link to the console trailer that I linked in a previous newspost, which I’ll embed below:

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