Todd Howard Interview

Next Generation has kicked up an interview with Bethesda Softworks designer Todd Howard about their plans for the Fallout and The Elder Scrolls franchises. The whole interview is in article format, like so:

Fallout was released in 1997 to massive acclaim. Set in a retro-futuristic post-apocalyptic California, it managed to infuse originality into the RPG genre, while also offering familiar cultural reference-points.

Interplay had already produced a lot of work on Fallout 3, but Bethesda has decided to go it alone. The firm has made it known that it will take the IP in its own direction. Having won major plaudits and awards for The Elder Scrolls IV: Oblivion, it can afford to exercise some creative risks.

He says, (When something is as successful as Oblivion, it affords you a certain amount of freedom. You can take some more chances. We’ve always tried to do big crazy things but you can do it even more.)

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