Todd Howard Interview

Gamer.no has conducted an interview with Bethesda’s Todd Howard, in which they focus on several of Morrowind’s design issues. An excerpt:


    Q: Some players are complaining about Morrowind being too easy. The skills are being improved too fast and so are the levels. They also claim there is no real competition against the monsters who inhabit the world, except for the NPCs. Was this a design decision, or purely unintentional?

    A: Some of it is designed in, some of the exploits are obviously unintentional. We added a “difficulty” slider in the first patch to make it easier/harder for people. We still get people telling us how hard the game is, while some people say it’s too easy. So a slider was the best way to go. It seems that players who find the hidden away magic items are the ones who find the game too easy. So it’s more item-based power, than say, skills.

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