The Witcher v1.1 Patch Released

Before the game even hits store shelves, CD Projekt has released a v1.1 patch for The Witcher that fixes various gameplay, text, art, sound, and stability bugs.

Gameplay & text bugs fixed:

– Fixed character development issues with some abilities and skills.
– Fixes for some storyline related progression breaks.
– Fixes for druids’ day-night cycle in Act 5.
– Fixes for sex scene with nurses in Act 5.
– Signet fixes (some signets were received twice).
– Fixed story incoherency regarding Erkyn in Act 3.
– Experience gain indication localization fixes.
– Mutagen potion – new fixes for showing up a message.
– Fixed items used in eating animations.
– Geralt’s allies fixed to always react properly to all mosnters.
– Bounty Hunter is Agent Smith no more (he doesn’t replicate). Mr. Geralt, we missed you…
– Echinopses and Archespores now use their own spikes instead of arrows.
– Fixes for alchemical ingredients extracted from some monsters.
– Raven Crypt – few fixes for geometry and placeables.
– Fixed few places where player was supposed to meditate, but couldn’t.
– Fixed story incoherence in Berengar quest.
– Soldier practicing on training dummy won’t penetrate… it.
– Berengar won’t disappear on sight when sparing him.
– A whole lot of localization fixes (some of them won’t work with old savegames!).

Code bugs fixed:

– Fixed all diagnosed stability issues and crashes.
– Fixed few gameplay issues with WSAD and mousedrive controls.
– Alt-Tab related issues fixed (random crashes, hang-ups, cursor blocking).
– Cat potion estimated time display – fixed.
– Dropping items from the inventory fixes for better spread.
– Weapon visual FXes fixed during dialogues.
– Confirmation box shown when player uses Quick Load.
– Tooltip fixes for lower resolutions (for example 800×600).
– All read books now have the appropriate note in description.
– Sitting animation fixes for few characters that sat beside the chair.
– Alt-Tab fixes for dialogue lines and gameplay options.
– Savegame option blocked around Aard throwing time.
– Audio: rat squealing sound fixes for minimized mode.
– Movies and cutscenes fixes for Alt-Tabbing.
– AI: fixed NPCs chasing enemies that were no more.
– AI: few poker fixes.
– Fixed problems with items appearing back in storages.
– Fixed blizzard problems with cutscenes and dialogues.
– Fixed toxicity effect for Alt-Tabbing.
– Finishers fixes – animation sometimes did not play.
– When taking out an unknown item of the storage, the user can no longer see the name of the potion. Good one…
– Fixed saving in tight places (player got teleported after load… sometimes).

Art & sound bugs fixed:

– Vizim’s Temple Quarter: ~30 physics fixes; corrected barrels; ~10 decoration fixes.
– Kaer Morhen: Wild animals fixes.
– Sewers: commoners sleeping fxes; ~5 item properties fixes; ~10 skeleton placement fixes.
– Vizim’s Temple Quarter/Burning Vizim:The banner on the tower is no longer black.
– Old Manor: Koschey boss movement fixes.
– Mutants fixes for decapitation. That means no decapitation now.
– Werewolf physics fixes.
– Chainmail stand placeable now has collision surface (player/npc can’t pass through it).
– Celina brightness fixes for interiors.
– Order knights lighting fixes.
– Bread item fixes for eating animation.
– More detailed model of Horse+Wagon for opening cutscenes.
– Journal entry for crypts fixed now.
– A child in epilogue cutscene doesn’t look like badly sewn young Frankenstein.
– Old lady and dwarves – idle animation fixes.

Known Issues

– The Witcher may exhaust virtual address space when running on 32-bit Windows Vista. Microsoft has released a hotfix that addresses this problem. Please download the hotfix from the following location when playing the game on 32-bit Windows Vista: http://support.microsoft.com/kb/940105
– The following video cards are not currently supported: S3 Colt, S3 S27, S3 S8
– The following processors are out of range: AMD Duron Series, AMD Athlon XP 2400+ through 3200+, AMD Sempron 2400+ through 2800+, and the INTEL Celeron Series.
– Some bugfixes mentioned above will work only if a game is restarted from scratch, for some others a corresponding act needs to be restarted.

No more decapitations? Bah!

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