The Witcher Reviews

Gamers with Jobs and Strategy Informer add their opinions on The Witcher, and both seem to think it’s pretty good. First up is Gamers With Jobs.

After all this there’s still a lot to say about the game. The story is well realized for the most part. Some warts will pop up here and there with a poor turn of phrase or a small plot point that could have been more clear, but not often enough to detract. The promised (lesser of two evils) decisions are in full force throughout the game, I’ve already been surprised many times by twists and turns in the story based on my past actions. No matter what happens, Geralt always has something to say about it and he’s rarely apologetic about the decisions he makes. I’ve regretted a few, but even looking back I’m not always sure I would have handled some things differently.

The Witcher is a good game. It’s not always perfect, but it positively oozes with interesting moments and details well worth exploring. It’s not likely to change any minds uninterested in story-laden RPG’s, but for the rest of us it’s a godsend in the current PC landscape. On any platform, the amount of control the player has over the shaping of the story is unprecedented in modern times. It’s not an “Action RPG!” nor is it a “Which of my 200 spells do I want RPG.” It’s The Witcher, and it’s about damn time PC roleplayers had something to crow about.

And then Strategy Informer likes it but apparently doesn’t think it’s much of an RPG.

The linearity of the game demands a few sacrifices in the expected freedom most RPG’s now boast, and many quests or characters are simply unavailable until a specific in-game trigger has been pulled to progress the plot. While this might cause consternation for a diehard role player, the subtly of the forced direction and advancement of the overall storyline is repaid to the gamer (and then some) by way of an absorbing narrative that maintains a remarkable amount of empathy with Geralt. Indeed, The Witcher could quite reasonably be accused of being an RPG for non-role players; a game of middle ground and familiar mechanics for those who don’t want to wander the countryside murdering wolves or designing their own costume.

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