The Witcher Review

Gaming Trend is late to the party in reviewing The Witcher, but delivers their usual quality of review, ending with giving it a 90% and hoping we’ll see more cRPGs from Europe mimic the game’s strengths.

The battle system in The Witcher consists of choosing the correct battle style and then left clicking at certain intervals to perform combos. Some players might think that this simplifies combat too much, but I think the balance is just right. You will need to combine spells, melee combat, and alchemy together to finish certain encounters. For example, undead are vulnerable to silver weapons, but if none are available, a certain alchemical potion allows you to harm the undead with regular weapons.

As Geralt progresses throughout the story, certain decisions will have long-reaching effects that will only be experienced later on in the game. This means that even saving profusely won’t allow you redeem yourself for past actions 20 hours into the game. As mentioned in the introduction, some of the situations that Geralt finds himself in are very adult-oriented and definitely are present in our contemporary society. As of right now, I am still very absorbed into the game and I do regret some of the choices I made throughout Geralt’s journey. Time to spend another around 60 hours playing through the game again.

The only issue that dampens the atmosphere are the lengthy load times while zoning in and out. The next patch will address these issues, but until then, sometimes waiting for a minute while loading is the norm. This ruins an otherwise organic transition between scenes.

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