The Witcher Interview

RPGCodex has conducted an interview with CD Projekt’s Michal Kicinski, Piotr Panasewicz, and Michal Madej about their upcoming Aurora-powered RPG, The Witcher. Here’s a taste:

Q: In The Witcher there won’t be a clear distinction between Good and Evil. Could you give an example of a morally ambiguous situation from your game?

A: The whole world of The Witcher functions without the clichéd simplification of Good vs. Evil conflicts therefore we will encounter moral dilemmas all the time. Sometimes there is no doubt that finishing a profitable quest will require us to violate law, the witcher code, or just your own idea of what is right. Most people can’t distinguish between a monster slayer and an assassin, and will often request someone to be murdered. Sometimes while working on a quest you’ll realize that you were cheated, and what you’re actually doing is wrong the quest of rescuing a princess turns out to be actually about kidnapping her for ransom. Some of them will require choosing one side of the conflict, where everyone is equally vicious and wicked. A classic example is racial hatred in revenge for pogroms, the persecuted elves answer with acts of terror and murdering innocent people. Which side will our hero choose?

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