The Witcher 3: Wild Hunt Interviews

CD Projekt RED’s John Mamais, Marek Ziemak, and Konrad Tomaszkiewicz are all featured in new E3-based interviews regarding their highly anticipated RPG threequel, The Witcher 3: Wild Hunt. We begin with this three-minute video Q&A with John, courtesy of Machinima:

And then we’ll jump into the text versions, starting with Only SP and their chat with Marek:

Q: In terms of the save system, will you a retain a quicksave or ‘˜save anywhere you want’ feature, or is it checkpoint-based? I imagine you’re going with the former.

A: Oh my God. This is actually a difficult question. I’m not sure if we made a decision on this.

*turns to another developer across the room and asks him*

Yeah, so basically, you’ll be able to save your game whenever you want to.

Before concluding at Pixelitis and their chat with Konrad:

Going into The Witcher 3’²s development, what have you learned from Witcher 2 in terms of fan feedback and things that you learned as you completed it?

We got huge feedback. First of all, we learned that the beginning of the game was too hard to get through. It was too many names, too many things going on, and people can’t learn the features [like] the combat and so on, and they were confronted with the dragon, for example, and were [getting] destroyed, and they were thinking (oh my God, this is no game for me.) This time, we created a block of the game this way that it’s a standalone quest, which in the end, pushes you into the main storyline. And it’s, you know, more calm, but also cool, and we slowly teach you how to use the mechanics, how to fight, and to introduce you to the world of The Witcher. The learning curve is better now, we don’t give you some many names to remember in the beginning, and I hope that every player will go swiftly into this world.

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