The Witcher 3: Twenty-Five Things You Need to Know

It seems that grouping everything we should know about CD Projekt RED’s The Witcher 3: Wild Hunt into five separate elements wasn’t enough, as the folks over at Lightning Gaming have wrangled up their own list that covers a total of twenty-five elements that are noteworthy about the RPG threequel. Some examples:

‘¢ The game is being developed on REDengine 3, an updated version of the original version of the engine, built specifically with the purpose of rendering quality open-world environments. REDengine 3 will also be used for the developer’s other open-world game a scifi RPG called Cyberpunk 2077

‘¢ This is a living world inhabited by people as well as other creatures, each with their own system of behaviour predators hunt, merchant caravans abound on roads and fishermen, well.fish.

‘¢ Players can unlock new combat moves (96 new action sequences compared to 20 in The Witcher 2), utilise different enhanced Witcher Signs, apply poison to their blades, set traps and craft bombs, thereby devising the most effective method to dispatch their enemies according to their playstyle, while challenging them to think more tactically.

‘¢ Introduction of enemy morale system results in varied enemy reaction when facing you (cautious when scared, pleading mercy when faced with inevitable defeat etc).

‘¢ New Witcher Senses system boosts Geralt’s vision, hearing and reflexes. This means that you can more efficiently stalk your prey by its tracks, procure and sort through evidence and defeat your opponent.

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