The Witcher 3 Dev Talks Combat and Graphics

Speaking with Eurogamer, CD Projekt RED’s executive producer John Mamais cautioned people from writing off The Witcher 3: Wild Hunt’s combat as “too easy” simply based on the press demos, and also gave some information on the game’s graphical setup on consoles and PC. Here’s a snippet:

“What we showed at the Microsoft conference was the easy way to play. We only had five minutes to show, so we had to play on easy and make the fights go really fast. You saw lots of dismemberment. It’s not going to be so easy to cut somebody in half when the game comes out. We were showing off some features there.

“I was reading some feedback after the conference and people were saying, ‘oh, that looks so easy,’ but it ain’t gonna be that easy.”

As for PC, CD Projekt plans to add an ultra setting that, according to Mamais, you’ll need a beefy machine to use.

“But I think it’ll be worth it,” he said. “Our ultra is pretty much the peak in games. At least we hope it is. The stuff we’re doing is going to look really amazing.”

Witcher 3 on PC ultra settings adds better tessellation, more physics, more post-processing and more realistic fur, Mamais said.

By comparison, the graphics of the console versions are equivalent to high settings on PC.

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