The Witcher 2: Assassins of Kings, The RPS Verdict

Rock, Paper, Shotgun went back on The Witcher 2 after their review for a roundtable piece on it. The article contains spoilers, so, for those who still haven’t played the game, be warned. Here’s a sampling:

Richard: I honestly thought the final act was halfway through the story. So much stuff is set up or seems to explode, I couldn’t believe it when the words ‘˜Epilogue’ appeared. But I think it’s important to reinforce that most of my bitching about the game is disappointment that it let itself down. And I wouldn’t feel that if I hadn’t had a great, great time with so much of it. The choices, the character writing, the graphics even the feel of the combat when you level out of being shit are just brilliant.

Kieron: Yes.

Richard: I love that it was an RPG that made me actually *think* about my choices, and feel like it gave a shit what I chose, unlike DA2’²s even worse epilogue sections.

Kieron: And it’s brilliant to see a large budget RPG which *isn’t* made by a developer who’s actually being limited by their 15-year experience by now.

Jim: Yes, i was sort of amazed when *big* consequences played out. It’s special in just that way. I also liked the troll.

Richard: And all the little details, from the tattoo gag to the call-backs, made it feel like anything *might* be bigger than it seemed.

Kieron: I liked the troll too! I liked when they turned up at the Siege.

Richard: The henpecked troll or the drunk troll?

Kieron: Henpecked.

Richard: What I love is that for all its budget, CDP really, really gets the importance of the smaller-scale moments. Nobody honestly cares about a war in an RPG. They care about the effect of the characters they’ve grown to love and hate. And every little detail.

Thanks, RPGWatch.

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