The Witcher 2: Assassins of Kings Interview

IGN’s The Witcher Vault managed to secure an interview with The Witcher 2 senior producer Tomasz Gop in an attempt to get some last-minute details about the RPG sequel before it makes its way to our hard drives in a few weeks.

WV: Ok, let’s switch topics a bit; about a year ago we’ve heard about wiping out whole lairs of monsters in certain areas, ending their threat (and respawn). Curiously enough, no previewers seem to mention that feature?

Tomasz Gop: Oh it’s still there, I can assure you! You still can wipe out Nekkers in Flotsam, or Harpies in Act II…

WV: Is it done the way you’ve told us earlier, i.e. you catch a monster, pump it full of some marker substance, then leave it and follow it to its lair…?

Tomasz Gop: Let’s leave the specifics to the players, shall we? I can already tell you though that we’ve left the complexity there. It’s done in a properly “witchery” manner, suffice it to say! Those are quests that take hours to finish, and it will take a lot of preparations, then there’s a final, most difficult fight at the end with the lair’s boss.

WV: Well, among the skills we’ve seen some interesting ones, like dagger throwing… are there more skills tied to non-standard weaponry?

Tomasz Gop: No, you can use all weapons, but they don’t require skills. Their usefulness is solely based on inherent stats you see on them.

WV: In other words, I can take a huge pole arm and just lay waste to my enemies?

Tomasz Gop: Yes! You can have a pole arm as early as in the Prologue, and believe me, that’s one devastating weapon! A lot of takedown power in it. But — no skills.

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