The Waylanders Updates, $53,090 and Counting

In roughly a week, the Kickstarter campaign for Gato Salvaje Studio’s Dragon Age-inspired RPG The Waylanders has managed to gather $53,090 and is now well on its way towards the initial $150,000 goal. During this opening week, the project received several updates, and while the first two are short and mostly talk about stretch goals and add-ons, the third update describes the game’s take on werewolves. Check it out:

Werewolves are direct descendants of the Celtic deity Lug— a member of the Tuatha de Danaan who assumed wolf form and fathered many half-breed children.

Early werewolves look almost entirely human, much like their godly father. But as the generations passed, they became less human and more wolf-like.

In the Celtic era, werewolves live as nomads, hunting and selling meat and leather goods throughout the world. Their superior tracking skills allow them to live a life of decadence, and few ever leave the luxury and security of their pack. Werewolf packs have a strict, hierarchal alpha-omega structure, complete with actual wolves who patrol their borders.

Though the werewolves don’t hold much political sway, they believe in a prophecy that they’ll one day breed the two greatest leaders of the most powerful army the world has ever seen.

If you choose the werewolf origin, you will play as an alpha wolf who works as a supply officer for a powerful trading pack! Your mission to visit the Tuatha de Danaan brings a personal touch- the hope that you may meet your ancestor, Lug.

By the Medieval era, after generations of inbreeding, nearly all werewolves appear mostly lupine- they walk on four legs, they’re much larger, and they predominantly display the cleverness and predatory cunning of wolves instead of the rationalism and empathy of humans. They’re a formidable force in the Medieval world, and when you visit this era, they may be surprised to meet one of their own who appears so human!

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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