The Way of Wrath – Combat Beta Incoming

Later this month, Animmal Studio intends to launch a combat-focused beta for their upcoming story-driven open-world tactical RPG The Way of Wrath. Once the beta goes live, you’ll be able to create and customize your party, and then participate in challenging arena fights to get a feel for the game’s combat and let the developers know if it’s lacking in some particular area.

Here’s more on that:

Hello Everyone!

We have a quick update and preview of our Arena Progress.

Instead of the Steam Autumn Festival, we’ll be taking part in Steam Winter Festival. But you’ll still get to play the demo we’d show at the Autumn Festival. We’ll just move it to date aimed a short while after Autumn Festival ends. We expect to start on the 20th~25th of October. With the exact date coming soon. You can join beta here: https://www.thewayofwrath.com/beta . If you already signed up for the previous beta you are good to go, we’ll send you the key.

In this demo/beta you’ll play a special combat-focused game mode. (Working title “Arena”. )

You’ll create a party of four characters and fight in life or death rounds against vicious enemies. After each battle, you’ll chill in a special party camp where you can use the loot won in battles to craft weapons, armor, medicine, shaman tools, and more.

To help you quickly get started with arena runs, we made a selection of character builds for you to pick. You can also create your own character archetypes, which will be saved on your profile and you can re-use them in the next arena runs.

We’ve made a number of improvements to character creation. Especially in regards to the skill tree. You get a nice overview of all the skills. Attributes were re-imagined into their own skill trees. This way you’ll get greater control over the physical attributes you want to boost, and get new awesome skills inspired by attributes. Like special feasts of strength, or dexterity. Combat is grouped in Melee, Ranged, and Shaman trees. And exploration skills get their own trees. Each skill will get a neat little video preview so you can easily visualize the use range and the shape.

In the coming days, we’ll share many cool details and work in progress visuals for the arena. Some cool community activities are also brewing.

Stay tuned and thank you for keeping us company on this development journey!

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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