The Last Spell Released

Following a year and a half of early access, Ishtar Games’ turn-based tactical RPG The Last Spell is now fully released, priced at $24.99 or your regional equivalent (not including the 10% launch week discount). The game itself combines tense turn-based battles with a roguelite structure that revolves around maintaining and defending a Haven of humanity besieged by monstrous hordes.

If you’d like to know more about it, you might want to read our detailed review over at EIP Gaming. Alternatively, you can find an overview of all the v1.0 changes over here.

There’s also this explosive launch trailer:

And the game’s description:

In a desperate move to end all wars that have been rampaging the world for decades, the mages provoked The Cataclysm. Massive balls of pure magic obliterated nearly everything. A strange purple mist propagated everywhere, with hordes of bloodthirsty mutants coming at night.

Our only hope is now to banish all magic from this accursed world by casting The Last Spell, requiring several days of uninterrupted incantation whilst a few strained Heroes try to protect those damned mages.

The Last Spell is a tactical RPG with roguelite elements in which you have to defend a city against hordes of deadly enemies.

During daytime, prepare your Heroes, carefully choose how to rebuild your Haven and position your defenses. Over the night, exterminate all the monsters coming at your walls with a large range of weapons and skills. Then heal, level up, and repeat until the Magic Seal is broken.

Features

Turn-Based Tactical RPG:

  • The whole RPG package: a flurry of stats, skills, perks, traits… and more.
  • Tons of items: armors, weapons, trinkets and potions… with their own stats and skills, as well as optional random modifiers. Each weapon has its own skillset and playstyle!
  • Build your own classes: upgrade your heroes with stat bonuses and perks, and equip whatever gear you wish. Want to make a glass cannon rogue/mage fighting with a gun? Do it!
  • Manage your squad of heroes: they’re strong, but they are few and have access to limited resources. Healing and mana are scarce, so try to find a good balance.

Hordes of Evil:

  • Think and adapt: you will face swarms of deadly enemies with only a few hardened heroes. Optimize your positioning and plan your actions: big AOE attacks, crowd control, buffs, poison… Every Action Point counts towards another day of survival.
  • Enemies have strengths and weaknesses that will challenge your wits. And because hard is not enough for us, be prepared for the terrifying Elites!
  • Each map will end with epic fights against unique mind-bending bosses.

Protect the Haven:

  • Rebuild the city to help you in-between fights. Get healed, forge new magical weapons, get new heroes. Spend your resources wisely, commander!
  • Build up your defenses: walls, traps, towers, catapults… every tiny bit of help is welcome.
  • Protect the Magic Circle at all costs! If you lose it, humanity is doomed.
  • 5 Havens to protect, each with their own setup and challenges requiring you to tailor your strategy to beat the Great Evil.

Roguelite Elements:

  • The game is meant to be hard. You will fail… A lot. But every time you do, you’ll grow harder, better, faster, stronger!
  • Procedurally generated enemy waves, characters, weapons and a ton of unlockables will keep you entertained until the real world collapses.
  • Tailor each run thanks to the Omens: a limited amount of bonuses that can be picked for the upcoming run. Do you prefer more Action Points, more characters, sturdier defenses, better loot? Experiment to find your preferred tools of destruction.
  • Scale the difficulty to your liking, with 6 levels of Apocalypse to entertain even the most crazy hardcore players.

Headbanger Soundtrack:

  • Over 25 tracks of thunderous synths-driven progressive metal to guide you through this joyous slaughterfest
  • Composed by the incredible Rémi – The Algorithm – Gallégo
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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