The Incredible Adventures of Van Helsing Blog Update

The latest dev blog for The Incredible Adventures of Van Helsing covers monster design in the title, and is penned by lead arist Anikó Salamon. Here’s a snip:

Conception: First of all the narrative designer and the producer discuss with the concept artist what kind of characters the game needs. The monsters must be suitable to the game’s universe and be skillful in the battles.

Modeling: Modeling is about creating a 3D model from a drawing. In the gallery below you can see more raw figures, still without textures. It’s quite similar to making plasticine sculptures.

Texturing: Monster texturing is the very best job in the world because it’s exciting and amusing! (In my opinion.) The monsters can be disgustingly slimy or cankerous or scaly or luminous, so there are several variations. The little details make lovely a character.

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