The Elder Scrolls Online: Shadow Over Morrowind Interview

A couple weeks back, Bethesda unveiled Shadow Over Morrowind – the latest adventure for The Elder Scrolls Online set to take us on a year-long trip to the exotic Telvanni Peninsula where mushrooms are far from the only magic thing.

And if you’d like to know more about this new iteration of Morrowind, you should check out this WCCFTech interview with Zenimax Online’s creative director Rich Lambert.

The interview covers a lot of ground, including the reasons behind revisiting one of Morrowind’s more remote areas, the scope and features of the big Necrom Chapter expansion, the new Arcanist class, and plenty of systems and mechanics-focused topics.

Here’s a quick excerpt to get you started:

First of all, why did you pick the Shadow Over Morrowind adventure to be this year’s focus for the ongoing Elder Scrolls Online narrative?

The biggest thing to keep in mind whenever we think about where we want to go next, we always look back to what we’ve done and we do that because we want to make sure that the new stuff is always very different than what we’ve previously done.

If we look at High Isle, it was very much this storyline grounded in reality. It was focused on politics and normal houses. There’s a lot more traditional fantasy in Elder Scrolls, too, so we wanted to blow the doors off with that and tell a different kind of story, a bigger story, a little bit crazier story. Once we honed in on Hermaeus Mora, we started looking for locations in the world where we wanted to put this story and we settled on the peninsula because that’s the home of some of the most powerful mages in all the time reality. We thought those two would really match nicely together.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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