The Elder Scrolls: Legends – Houses of Morrowind Announced

When you want to add some new content to an Elder Scrolls game, you can never go wrong with anything Morrowind-related. As such, it’s no surprise that Houses of Morrowind, the upcoming card set for Bethesda and Dire Wolf Digital’s CCG The Elder Scrolls: Legends will take the players straight to Vvardenfell.

Launching March 29, 2018 for PC, tablets, and mobile devices, Houses of Morrowind will introduce a total of 149 new cards, featuring creatures, characters, and new and improved mechanics. Here’s what you can expect:

It Takes Three

Normally, a deck in Legends can only contain up to two attributes (or as they’re sometimes colloquially referred to, “colors”). But Houses of Morrowind contains a handful of powerful new three-attribute cards that let you break that fundamental rule.

Here’s how it works: When you put a three-attribute card like Dagoth Ur in your deck, you unlock the ability to use cards from all three of its attributes in that deck. Ever wanted to equip Tazkad with a Sentinel Battlemace? How about using Laaneth to fetch a timely Allena Benoch? In a Dagoth deck, you can. In exchange, you must include at least 75 cards in your deck. You may not play with cards of any other attributes.

“But I thought the maximum deck size was 70?” Well, this is Morrowind – where new things are always possible! With the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks.

Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell. Here’s what each of those factions are up to:

House Redoran (STRENGTH/WILLPOWER/ENDURANCE)

House Redoran prides itself on martial prowess. Its warriors are disciplined, honorable and fearsome in battle.

House Redoran reigns over Strength, Willpower and Endurance. To represent its military might, those attributes get the new keyword Rally. Whenever a Rally creature attacks, it gives a random creature in your hand +1/+1.

There’s a lot of creatures that can benefit greatly from being rallied to your cause, from guards like the one Knight of Gnisis gives you, to charge creatures like Nord Firebrand. Who will you bring into the Redoran ranks?

House Telvanni (INTELLIGENCE/AGILITY/ENDURANCE)

House Telvanni is home to some of the greatest mages in Tamriel. But, as you might have heard, their ambition knows no bounds. A Telvanni mage will happily put a few knives in a few backs if it will get them the power they crave.

That’s why the Telvanni mechanic is Betray. Betray means “After you play this action, you may sacrifice a creature to play it again.” (Sadly, you can only do this once per action, even if you have a whole army of creatures you would happily double-cross.)

This ability is right at home in the Telvanni colors of Intelligence, Agility, and Endurance, all of which have access to creatures with powerful Last Gasp effects. Go ahead and backstab Balmora Spymaster, he can take it. Haunting Spirit will understand your betrayal – after all, she’s dead already!

House Hlaalu (STRENGTH/WILLPOWER/AGILITY)

House Hlaalu is always up to something. This House has enterprises across Morrowind, and if it takes a little thievery, bribery, or strong-arming to make them succeed – hey, that’s business.

The Hlaalu mechanic is Plot. Plot abilities trigger if you’ve played another card that turn. Hlaalu Sharpshooter here, for example, offers a better rate than Earthbone Spinner – but only if you can manage to play something else in the same turn.

Luckily all three of Hlaalu’s attributes – Strength, Willpower and Agility – have lots of inexpensive cards that will help your plots come to fruition.

Tribunal Temple (INTELLIGENCE/WILLPOWER/ENDURANCE)

The Tribunal Temple enacts the will of Morrowind’s living gods. This faction reveres the intelligence of Sotha Sil, the willpower of Vivec, and the endurance of Almalexia. In exchange, the gods bestow great power on the followers they deem most worthy.

In Houses of Morrowind, that power is represented by Exalt. Exalt offers a creature a bonus if you pay more magicka for it. In Vivec City Pilgrim’s case, you could play her early – a 2-cost 2/2 Drain isn’t half bad – or you could wait, and make her a 4/4 for 5.

If you do pay the Exalt cost, the creature will be considered “Exalted.” That will matter in case one of the gods makes an appearance. Like, for example, Vivec himself[.]

House Dagoth (STRENGTH/INTELLIGENCE/AGILITY)

Which brings us to our last faction – House Dagoth. The Tribunal attempted to destroy this house centuries ago, ensuring it was all but forgotten. But deep within the Red Mountain, Dagoth Ur has plotted his revenge and rebuilt his house – in the form of frightening beings known as Ash Creatures.

As an outcast house of monsters, House Dagoth wants no part in the Great Houses’ political dance. Instead, it seeks raw power. Dagoth cards, which you can find in Strength, Intelligence and Agility, reward you for having creatures with 5 or more power. Of course, that could be Dagoth Ur himself or one of his top lieutenants – but it could also be something like good old Blighted Alit.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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