The Dark Eye: Demonicon Preview

The folks at RPGFan had the chance to get a look at The Dark Eye: Demonicon at this year’s E3, and they seem pleased by what they have witnessed so far. Here’s a snippet:

The most impressive aspect of Demonicon discussed at the show must be the degree of choice and consequence in the narrative. We were given an extended example of one such decision, and the repercussions of this one choice were comprehensive. The decision involved a cannibal bound to 20 hostages by sinister blood magic. Killing the bastard might seem the obvious answer, but not when he takes his hostages with him into the underworld should he perish.

Releasing the cannibal saves civilians, but allows him to continue his heinous crimes. Missing persons posters appear throughout the hub town as a result, and I imagine there are rewards for saving the innocent lives. We were shown the other path, however, and the results were impressive. Shrines of mourning dotted the hub town for those lost in the tragedy, and the cannibal himself rotted away in the town square, displayed for all to gawk at. The death of 20 citizens didn’t go unnoticed, however, and angry widows chastised Cairon for his choice. We were told the harassment goes even farther later, when Cairon discovers a dead cat nailed to his door.

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