The Age of Decadence October Update

Iron Tower Studio’s Oscar has rolled out another monthly update for The Age of Decadence, and this time he shares two new screenshots and a massive set of notes detailing the fixes, changes, and improvements made during the game’s beta testing period.  I hope you’re in a comfortable chair:

Fixes:

– Fixed swapped values for trading and lore.
– Male and female thieves have the same starting stats.
– Fixed throwing and dexterity checks in the thief vignette.
– Master/Mistress gender tag fixed.
– Fixed minor passability problems in Teron.
– Fixed minor issues with shields.
– Now it’s possible to save the game.
– Now you can’t access Cassius hovel exit from the AG1 one.
– Fixed cameras for the MG questline.
– Fixed the lag when the mission starts, still need to hide some of the model loading.
– Critical stat damage show correct values when under 4.
– Multishot is fixed.
– Can’t kill opponents more than one time with dagger flurry.
– Character models skin was being rendered twice. Fixing this netted a 10% increase in performance.
– Fixed sneak check in thieves vignette.
– Fixed issue when offering taking out the mine to the bandits.
– Fixed etiquette check when joining Daratan.
– Fixed issues with savegames.
– Fixed persuasion check in Antidas dialogue in MG3.
– Fixed issue with dialogue about the mandate in TG1.
– Fixed some camera issues in Dellar and Antidas dialogues.
– Fixed and redesigned the MG3 quest.
– Corrected lots of typos.
– Feng disappears after betraying him with Cassius.
– Now you can see the bandit leader when sending them to take over the mine, plus fight him.
– Fixed some broken logic in the mine and bandit quests.
– Added a way to see Cassius when he joined Daratan through Dellar.
– The TA is working now. Check for issues.
– Fixed bug with not being able to leave the inn room when loading a savegame inside it. Fixed other instances of this bug.
– Fixed the “immortal character” glitch.
– Fixed issues with Whirlwind.
– Fixed issues with party system.
– Fixed some problems with the civil AI when loading a game.
– You can’t access Cassius hovel exit from the AG1 one. For real this time.
– Fixed some issues with grids and terrains.
– Now Feng removes the eye of thor-agoth from you.
– You can start IG3 after completing MG2 by choosing to betray the MG.
– Fixed a loop with Linos and Antidas when you avoid getting expelled in MG3.
– Fixed issues when cheating Mercato in MG1.
– Fixed an issue in AG1 with floating weapons when finding the documents.
– Giving the gold to Esbenus removes it from your inventory.
– The bandits take the gold when they ask 600 for the prisioner.
– Cado now takes the goblet from you.
– Fixed issues with the option of sending the raiders to attack the mine.
– Fixed issue with Dellar giving you the quests again when saving Cassius.
– Added the check for the Daratan ring at the gate in TG3.
– Intimidate line in TG3 against the mob now works.
– You can’t show the mandate to the mob in TG3 if you never got it.
– You get gold from Cado after TG2.
– Fixed doors in the fort.
– Fixed camera problems in IG1.
– Fixed some issues in the mercenary vignette.
– Fixed Teron staying at night when escaping the mine sneak sequence.
– Fixed the lack of lore check in recognizing the tube at the mine outpost.
– You can’t show the mandate to gate guards in TG3 if you never got it.
– Fixed the bodycount check with Antidas in the TA.
– Killing guys in the TA now adds to bodycount.

Changes:

– Gave ranged characters more ammo.
– Increased starting gold.
– Thugs in mercenary and drifter vignettes are slightly weaker.
– Added some more skill points in character creation.
– Cassius is now spawned when Feng tells you about him, and you have an option to exit the conversation. If you finish a guild questline, the quest is autoresolved (enough time has passed for him to finally meet Antidas).
– Added monetary rewards for several quests.
– Added an option to back away from the fight with the thugs in the mercenary and drifter vignettes.
– In the AG1 fight, “Best weapon” gets no longer auto-equipped.
– Minor changes to starting skills.
– Changes to the THC formula.
– First Daratan Quest implemented (there is a draft of the implementation of Q2, but it’s not finished, don’t report bugs about it).
– Changed where SP are gained in the MG3 quest.
– All the Daratan quests are implemented.
– Added a “ring” in the fort for the fight in IG1.
– Some small changes to target selection for the AI. Should be a little less stupid now.
– Made some changes to the equipment of the Raiders in the raiders camp.
– Whirldwind now THC by 10% (was 20% before).
– Much higher camera height.

Improvements:

– Improvements to the character screen looks, plus now has descriptions for all stats and reputations.
– Now you get a description overhead text when you are near an important location.
– When you enter an important building for the first time, you get a description of it.
– Camera can zoom closer and tilt a little more.
– Made walking and running speed faster.
– New shadow distance algorithm, with sharper shadows at no performance loss, plus better performance at tilts higher than 45º and it’s more fexibile, allowing other camera angles without graphical artifacts.
– Added a new model for Feng’s house, making it stand out more.
– Improved the looks of the area around Feng’s house and the inn.
– Made it clearer in the loremaster vignette that a night passes.
– Made better transitions in TG1.
– Expanded the loremaster vignette, adding the option to buy an artifact of the olden days.
– Added the option to go to Feng in Assassin Vignette.
– Added an extra conversation with Feng about guilds if you are his apprentice.
– Improved the look of the terrain in the Plaza.
– Added some ambient sounds (thanks to GhanBuriGhan). More to be added.
– Added a storyteller at the inn, who fleshes out the lore of the game.
– Configured HDR and SSAO. Enable and disable them using these commands in the console: SSAOPostFX.enable(); SSAOPostFX.disable(); HDRPostFX.enable(); HDRPostFX.disable();
– Added some extra sounds. Will add more later.
– New Intimidate checks: They include checks to body count, combat reputation and stats like strength, dexterity and constitution.

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