The Age of Decadence January Update

For their latest monthly update, the folks at Iron Tower Studios have posted the changelog of The Age of Decadence for the last three months, which does a good job at proving just how much work has been done on the title. I’m not gonna quote it in its entirety, but here’s the “changes” part:

Changes:

– Moved the towers to more interesting and logical locations.
– Added smelter and mantra knowledge from Sohrab in the mine quest, making changes to the lore checks.
– Now it’s more clear than a night passes in the merchant vignette.
– Now kills through critical strike add a point to your CS skill.
– Added itemlists to Kleitos (TG fence) and Aemolas (refugees smith).
– Added the new inventory screen.
– Added the crafting system.
– Now the drifter gets a weapon according to his skills.
– Added a dagger to all starting backgrounds; a PC with focus on daggers gets a long dagger.
– Added a perception check to get the sphere to the assassin and mercenary vignettes.
– Lowered the perception check in Belios’ house to 8.
– Changed the reward in the streetwise check with Gracius from money to a reference.
– Changed some NPC stats and skills.
– You are healed after TG2.
– Mercato is no longer in the tavern when you come back after TG2.
– Feng and Cassius can now inspect the jellyfish artifact.
– Made minor changes to some skill checks.
– The Centurion now gives you 1 SP when killed
– You can now survive the trap in the mine with high enough HP, but the traps and perception check is harder.
– After the tower attack, if you are promoted to Decanus you get a steel armor.
– Added SP for completing the sidequests in a non-violent way.
– Some changes to the “kill Cassius” quest that better reflect the player choices.
– The blacksmith now sells item schematics for crafting.
– You can move around in the mob and gate areas in TG3.
– Added the lodestone item.
– Metal requirement is 20-35-50-65-80 in crafting.
– Balanced weapon requires 75 crafting.
– Crafting 50 required for using two slots.
– You can’t fast travel from interiors.
– Gave better daggers to the thieves in TG3.
– Made the gate guards in TG3 slightly weaker.
– Made some small changes to persuading Antidas to kill Carrinas in MG2.
– Attacking the towers in MG2 is not a viable path to get the evidence.
– You can’t leave the Barracks after attacking the towers in IG2.
– You can’t talk about the map with Antidas from IG3. You need to visit him later about it.
– Lowered the perception check for forging the evidence in MG2.
– You can ask Feng about the ring after refusing it the first time.
– Added journal entries for Galbo’s Ring quest.
– If Feng flees Teron, you can now access the back of his house.
– Removed the option to leave the AG after getting fooled in AG1.
– You now can prepare before AG1, after Neleos gives you the quest.

Share this article:
WorstUsernameEver
WorstUsernameEver
Articles: 7490
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments