The Age of Decadence February Update

Now that the month of February is running to its end, Iron Tower Studio’s Vince has published the customary update for The Age of Decadence. For those who don’t know, Age of Decadence is an isometric turn-based RPG set in a quasi-post-apocalyptic low fantasy world loosely inspired by ancient Rome, and has been in the making for quite a while.

Still no word of release dates, but the game is clearly making progress:

Another month is almost over. Nick’s working on performance-related issues and loading time, Oscar’s playing with Maadoran, I’m doing Ganezzar and polishing (yes, it means rewriting until I’m happy) religion related quests. Religion is an important matter and should be done in a proper, believable, philosophical manner. Plus, scheming if you’re highjacking it. If you manage to pull it off, it should feel like an accomplishment. Not having high skills and clicking on the best lines.

Anyway, I’m very happy that all three cities have a very distinctive and unique atmosphere. Different people, different problems, different goals, and yet they are all connected and fit together. Maadoran’s my favorite so far (way, way better than Teron) and you won’t have to wait til the end of the year to play it. When we’re done with it, Maadoran and the related locations (the mountain pass, the tomb, the Ordu encampment, etc) will be released to everyone who pre-ordered the game.

Why? Well, to say thanks and give you guys something to enjoy while you’re waiting so patiently, but most importantly to get some feedback and have an opportunity to tweak it and expand, should it be necessary.

Ivan made a nice wasteland creature and the animations are pretty cool. I asked for a lot less, but he surprised us all. Exploring old ruins has gotten a lot more exciting. Well, that’s about it.

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