Temporary Changes to Disease

Sanya stopped by the Camelot Herald to post a message from the developers concerning some changes they will be making to disease until next week. The details to follow:


    The recent changes to disease spells to increase their effectiveness in RvR have unfortunately made them too powerful in PvE combat. For the time being, these spells have had their effectivness reduced in value to their pre-1.50 patch levels. We are also aware that the snare component (i.e. the movement reduction) of disease spells is currently not working.

    In next week’s patch, we will fix these spells to make them, as intended, to be more effective in RvR combat, but not be so overpowered against monsters. We will also fix their movement reduction so they will once again snare.

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