Telepath Tactics New Engine in Development

Telepath Tactics, an indie strategy RPG, is currently in the process of receiving a significant update to its engine, according to an official post on the game’s Steam page. This new engine is going to be a basis of an “improved edition” that will address some bugs and improve the overall performance. Here’s the post in question:

Hey folks! It’s been a while since the last update, so I figured I’d let you all know what’s going on with Telepath Tactics.

As some of you know, there are a couple of bugs in Telepath Tactics that I was never able to fully correct despite months of sustained effort. No number of changes to the code seemed to fix these things; I eventually came to the conclusion that I must have run into limitations in the underlying engine.

At this point, the rational business decision would have probably been to go, “Oh well, I guess those bugs are just there to stay,” then move on to another project. But that’s not my style. Instead, I’ve been slowly but surely rebuilding the entire engine from scratch in a brand-new development environment.

The Telepath Tactics engine is complex (and also I have a day job), so this has been taking me a while–but this new version of the engine already has some significant improvements: better UI, 3D representation of the battlefield, camera smoothing and zooming, better performance, and some cool new capabilities that I’m not ready to talk about juuuust yet. 😉

When all is said and done, I hope to use it to put out a special, improved edition of Telepath Tactics. If you’re eager for more details, you can follow along with my progress here[sinisterdesign.net] on the Sinister Design forums.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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