Telepath Tactics Kickstarter Campaign Update #12, $16,000 and Counting

We’re hours away from the end of the Telepath Tactics Kickstarter campaign, which so far has raised only $16,000 of its $25,500 funding goal, and to try and raise more interest into the project, developer Craig Stern has penned another update for it. The update includes words of the endorsement the project got from major developers, the updates did to the engine recently, and an appeal to the current backers.

Here’s a snip:

But there’s still work left to be done. By my count, an extra $12.50 from every backer would put us over the top right here and now, even if no one new showed up over the next 16 hours. We could sit back and gamble on a sudden influx of new backers, but I’ve never been much of a gambling man. As far as I’m concerned, this is in our hands now. Do we succeed? Or do we fail and retreat for a few months to lick our wounds? It’s up to us, folks!

On a more mundane note: I’ve continued pressing forward with development, restructuring the way that dialog is formatted in Telepath Tactics to accommodate future support for multiple responses in dialog. In short: branching dialog and branching campaign support is just on the horizon! I’ve also added some really neat new features to the game, including predictive damage displays and point lighting.

This will be the last Kickstarter update for the project until the end of its run, as per Craig’s word.

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