Telepath Tactics January Update

By the looks of the latest progress update for Telepath Tactics, Sinister Design is making steady progress with the title. It’s a bit difficult to quote something given how much the update relies on video and animated images, but I’ll try:

As part of my ongoing effort to polish the heck out of the game, I’ve recoded the combat animations system to remove that annoying little lag between the moment an attack animation seems to hit and the moment the game actually shakes the screen, pops up damage numbers, and animates the health bar. It makes everything feel much tighter.

We’ve recorded some live instruments for the game soundtrack; the soundtrack itself is mostly finished now. You can hear part of a Telepath Tactics battle track, (For Honor,) in the video above!) Lots of bug fixes. (Because when isn’t that an item in these updates?)

As I mentioned in the last update, most of my efforts are now going into creating story / characters / missions for the campaign (most of the details of which I’m omitting from these posts, as they’d be pretty spoiler-ific). Don’t let the relatively small size of this post fool you, though we’re making headway, and things are proceeding smoothly!

Nearly a year after the Kickstarter, funds are running low, but they’ll be sufficient to get us through to the end of development. It’s possible that I’ll have to spend some money out of pocket to wrap up the final few assets, but that’s nothing I hadn’t planned for. We’re still on track to release in 2014, and our prospects for making it onto Steam when we do are looking good: we’re in the top 50 on Steam Greenlight! (Which reminds me please come upvote the game if you haven’t yet.)

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