Sword Coast Legends Preview and Video Interviews

We have rounded up a preview and a couple of video interviews focused around Sword Coast Legends, N-Space’s D&D-based RPG. By now it’s abundantly clear that the developers are putting a lot of resources and hopes into the game’s DM mode, so it’s not a surprise to see the press focusing on it.

GameReactor has both a video interview and a write-up:

“Sword Coast Legends is a classic D&D RPG built in the legacy of Baldur’s Gate and IceWind Dale and even Neverwinter Nights, but we’ve really added a twist, we’ve added real-time DM mode,” explains n-Space president Dan Tudge. “So four players can play with a DM, all in real-time. So it’s very robust in that respect. You can get together at 7 o’clock at night and by 7.05 everyone is in playing and you’re playing as DM.”

While the demo (we actually saw the multiplayer demo twice as a result of a cluttered schedule that saw us running back and forth a bit) had two developers facing off in a highly adverserial match-up with the dungeon master not pulling any punches (and while he mainly kept to a script, he did mix up some things on the second playthrough) it should be noted that the DM doesn’t necessarily have to punish the other players with severe difficulty.

Taking a page out of pen and paper the DM is certainly free to ease up on the difficulty and instead focus on providing players with a meaningful experience rather than just throwing monsters and traps at them constantly. A great DM will know how to pace the player experience.

GameCrate also has a video interview, which is short and to the point:

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