Swen Vincke on the Making of Divinity: Original Sin II

Back in March, Larian Studios’ CEO Swen Vincke gave a GDC talk dedicated to the rocky development of his studio’s latest RPG Divinity: Original Sin II. Back then, we were able to read a brief recap of the talk thanks to a certain USgamer article. But if you’re interested in watching the entirety of that hour-long presentation, you can now find it on the GDC Vault or watch it below:

Here’s the official overview:

“The same but sexier, deeper and more engaging” Those were the marching orders for ‘Divinity: Original Sin 2’. In this talk, Larian Studios founder Swen Vincke takes a look at all the things that were planned to make ‘Divinity: Original Sin 2’ a better game than ‘Divinity: Original Sin 1’, and how they turned out. Vincke is a strong believer in the power of iteration, and D:OS 2 is a game where his team applied iteration at every level, with varying levels of success. The team learned a lot about how to design and organize for iteration, and the talk will focus on these lessons. This talk comes with plenty of examples of both success and failure.

Share this article:
Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Articles: 9834
Subscribe
Notify of
guest

0 Comments
Inline Feedbacks
View all comments