Stoneshard – Equipment Early Access Update Live

Ink Stains Games’ challenging turn-based RPG Stoneshard has received a new early access content update. While the team is still working on the upcoming AI overhaul, they bring us this smaller update that expands the game’s arsenal with a bunch of new gear, and in the process fixes a number of bugs and issues. Here are the patch notes:

Hello everyone!

The work on changes to the AI and dungeon generation is well underway, and we’ll soon publish a devlog with some details on our progress. In the meantime, here’s a small interim patch to keep you from getting bored – it expands the roster of available equipment and brings a number of fixes and improvements.

New Items:

  • 2 new daggers: Commoner’s Dagger and Elven Stiletto
  • 5 new axes: Exquisite Tabar, Heavy Aldorian Axe, Aldwynnian Axe, Gilded Axe, and Lordly Axe
  • 1 new mace: Elven Flail
  • 4 new chest pieces: Dwarven Armor, Light Brigandine, Elven Brigandine, and Skadian Yushman
  • 8 new helmets: Barbute (4 variants) and Cervelliere (4 variants)
  • 3 new pieces of footwear: Town Shoes, Duelist Boots, and Splint Boots
  • 3 new mage sets (mantle + cowl): Cryomancer, Electromancer, and Chronomancer
  • 4 new amulets: Gold Medallion, Jibean Pendant, Amber Amulet, Lazurite Amulet
  • 1 new cape: Jousting Cloak

Miscellaneous:

  • Traders can now sell many items which were previously excluded from their stock.
  • Added log messages for critical shots.
  • Added a warning about the progress not being saved on exit when leaving the game.
  • Reduced the effectiveness of roasted mushrooms.
  • Numerous fixes across all localizations.
  • Fixed the item dupe exploit with some of the containers in Osbrook.
  • Fixed the incorrect block power calculation.
  • Fixed the incorrect durability loss when blocking attacks.
  • Fixed the collision between a cell and a door in Mannshire prison.
  • Fixed visual effects displaying above enemies while they are in the fog of war.
  • Mobs no longer display speech messages while they are petrified, stunned, or asleep.
  • Added new equipment sounds.
  • Fixed the incorrect “Blood Oath” log message.
  • Fixed pathfinding when clicking on a NPC to start a dialogue.
  • Fixed the fleawort usage with an open backpack.
  • Fixed the possibility of dropping items on the ground when dragging them outside of the trade menu.
  • The fog of war is now being properly calculated when using “Onslaught”.
  • Fixed the possibility of decapitating targets by using “Mighty Kick” and other non-weapon skills.
  • Fixed the possibility of reloading while stunned.
  • Fixed the absence of psionic damage on items.
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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