SpellForce: Conquest of Eo Preview

Earlier this month, we learned about SpellForce: Conquest of Eo, an upcoming turn-based 4X/RPG hybrid from Owned by Gravity and THQ Nordic. And if you’d like to know more about this project, you can now read this Rock Paper Shotgun preview that sheds some light on the game’s systems and general gameplay loop.

Here’s an excerpt:

Having recently inherited the aforementioned tower from your mentor, whose disappearance provides an important story thread, you set about establishing your credentials as the hottest thing to hit the magic circuit since white rabbits. You can choose from pregenerated runesmith, necromancer and alchemist builds, or create your own by bodging together two or three schools of magic from those on offer.

Expanding your tower and performing various rites and rituals requires resources, furthering your need to explore the world and find new sources of stuff. The constant need to fuel your magical fires combined with the lack of empire building is all designed to “preserve the do or die action” of the early stages of typical 4X titles, Wagner explained, and to bypass the stagnation and repetition that frequently comes with the late game.

The heroes themselves are unique individuals, all with their own personalities and backstories. They’re not working for you out of the goodness of their hearts; all of them want something from you in return and completing these quests is a major part of the game. They’re not on their own either, as each hero can be accompanied by up to five units of troops, an intentionally tight limit designed to keep punch-ups quick and, well, punchy.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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