Space Siege Interview

Play.tm has cranked out an interview with Gas Powered Games’ Chris Taylor about Space Siege, though the answers are too short to really tell us anything we don’t already know.

Will the game be set entirely on-board the Armstrong spaceship? What is the thinking behind this?

The entire game is set aboard the Armstrong. We really wanted to play with a cool, claustrophobic setting that really hammered home the desperation of the situation. And since the ship is massive, we were able to create a large variety of room types and areas, including engine rooms, a massive atrium with a pond, etc.

What did you learn from your past RPG creations that has influenced the decisions taken with Space Siege?

One of the big things is how the story unfolds. With our previous games, dialogue was delivered when you met new characters, which often meant there were large stretches in the game where no one said anything. With Space Siege, radios let us deliver dialogue whenever we need to, and the result is a richer experience.

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