South Park: The Game Video Interview and Article

Since last time we checked GameInformer has put out two more features for their hub dedicated to THQ and Obsidian’s you-would-have-never-expected-it licensed RPG South Park: The Game, one being a video interview with lead animator Shon Stewart on the process of analysis of the show’s animation and how Obsidian has been recreating it in the title, and the other an article in which they explain how the Irvine-based developer is approaching loot and equipment.

Here’s a snip from the latter:

When Obsidian first began creating items, armor, and weapons for South Park: The Game, the team made all kinds of fancy swords and impressive garb. When South Park creators Trey Parker and Matt Stone saw these, they immediately told them to “make it crappier.” The idea is that most of the items are things that the kids found and/or made themselves, imagining that they are a gallant knight or wizard. In early demos we saw, weapons included golf clubs, tack hammers, suction cup arrows, wooden swords, and more. Costumes ranged from bathrobes to towel capes to oven mitt gloves. We’re told that the game will eventually go beyond the live-action role playing style to a more serious threat well, as serious as things get in South Park, at least.

Either way, the kids will actually be smacking the crap out of each other. Anyone who’s seen the episode “Good Times with Weapons” has an idea of the tone of the combat. The kids will have fantastical, imagination-enhanced battles, but people will still get hurt (think Butters with a throwing star in the eye).

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