Some Interesting Questions

Gamer asks about porting the D&D feel to NWN:

Hi to all who read this post. I have some questions about the possibility to stick to the D&D rules in NWN

1) Initiative and real time:
How will this contradiction be solved ?
Imagine there are 2 characters fighting an enemie. Normally they all would roll the initiative and the winner would start moving … so the question is who will move first in NWN ?
a) the winner of the ini
b) the one with the highest reflexes pressing the move button (or the computer with its ultimate reflexes )

2)Precision of actions:
In PnP characters use to max out there tactical possibilities; for example they would try to flank. Will it be possible for players to move 30 feet even in a non linear line and then attack ? And not moving 0,2 sec to long and therefore wasting your attack.So are you able to do the following properly…

    1) No contradiction, the game still uses 6 second rounds and initiative though the time flow is “real time”. That means if I have initiative my attack will occur before your’s, so I could possibly kill you before you can strike. Every PC will only get a fixed number of attacks/actions per 6 seconds in combat (depending on their level of course). So, at first level no matter how fast my reflexes or connection my Fighter will still only get one hit that counts every 6 seconds of combat.

    2) It will use the rules, you can move and attack, if you try to move too far you’ll lose the attack that round. If you hold down your mouse button and drag the cursor in a curved path that’s how you PC will move.

    Cord Grimwinder-8d

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