Six Things You Didn’t Know About Dungeon Siege III

After giving us a list of six things we didn’t know about Deus Ex: Human Revolution, the team at USA Today thought they’d provide us with an identical article for Dungeon Siege III. Obsidian producer Nathan Davis is responsible for these factoids:

Start your engine. This game is the first to use Obsidian’s proprietary Onyx game engine. Dungeon Siege III is a perfect opportunity for us to show what we can do with our own internal technology. While Onyx is fine tuned for RPG production, it also is graphically powerful and was built with our art director’s vision in mind.

Power of ancestry. When you start a new game, you can choose to play as one of the descendants of The Farmer, the hero of the first Dungeon Siege. There are a number of nods to the original game throughout Dungeon Siege III, including the opportunity to adventure in a memorial built in honor of the player’s character in the first game.

Ehb and flow. Our Creative Lead Designer, George Ziets, created a large Ehb Sourcebook (reminiscent of the Forgotten Realms Gazetteers for all of you Dungeons & Dragons nerds out there. You know who you are!). He took all the lore that he could find from the first two games and advanced the land of Ehb over 150 years. He built this tome in consultation with [series creator] Chris Taylor who was responsible for the original Dungeon Siege games. Richness of story and setting has always been a hallmark of Obsidian games and Dungeon Siege III is no exception.

Thanks, WorstUserNameEver.

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