Side Reveals Fable III Casting and Voice Recording Stats

In a press release issued this morning, creative production house Side announced that they ended up casting 80 voice actors and recorded over 470,000 words of dialogue during the development of Fable III.

SIDE Steps into to Sound Out Fable 3

Side and Fable III
For the 3rd instalment of Microsoft’s massively popular Fable franchise Side were commissioned to carry out all casting, direction and voice recording.

Casting for almost 200 characters, and utilising the considerable skills of lead voice director Kate Saxon, Side recorded a script of over 470,000 words over 5 continuous months.

Over 80 actors brought vibrant life to Albion, including Sir Ben Kingsley, John Cleese, Stephen Fry, Michael Fassbender, Zoe Wanamaker, Bernard Hill, Simon Pegg and Naomie Harris, to name just a few.

Lead Voice Director Kate Saxon says (Fable III was fulfilling, challenging and creative to work on; I had a dream cast to work with and these lead performances were supported by talented actors who together filled the Fable landscape with vivacity and colour.)

Simon Pegg Tweeted (Massive props go to voice director Kate Saxon and the guys at Side in London for making Fable III a really fun experience.)

About Side
Side is a leading provider of creative production services and facilities to the video game industry.
Our award winning team are experts at casting, directing and recording actors to deliver engaging character performances.

Side has won the award for Best Creative Outsourcing Company (2006; 2009; 2010) at the Develop Industry Excellence Awards.

We work with the biggest and brightest developers and publishers from around the world, and have been a partner in a multitude of gaming hits including: Fable II & III, Goldeneye 007, Castlevania: Lords of Shadow, LittleBigPlanet , Dead Space: Extraction, Dragon Age 2, Killzone 2, Tomb Raider: Underworld.

The crazy thing about an expensive endeavor like this is that some of us would prefer that the money go elsewhere (better writers, more gameplay depth and length, etc.). Millions of dollars for Hollywood-voiced characters doesn’t necessarily make the game “better”.

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