Shadowrun Returns Kickstarter Project Update #3, $618,000 and Counting

The folks at Harebrained Schemes have penned a third update for Shadowrun Returns Kickstarter drive, which has already managed to gather the impressive sum of $619,527. In the update they detail, with both a video and a write-up, what they’re going to do with the extra money, what they could possibly do if they reach a $1 million goal and what they absolutely won’t do:

Let’s get this right out of the way your extended backing has already enabled us to add the following to Shadowrun Returns:

‘¢ Mac version available for everyone and also included at the $15 backer level (We can’t change what the description says but it’s true!)
‘¢ Additional languages: German, French, and Spanish
‘¢ And . . . RIGGERS!

Yep, that’s right. We’re going to include Rigger characters and the drones they control, dramatically expanding the game play in all sorts of fun ways. Again, these are NOT stretch goals they’re going to be in the game, thanks to your kind support.

As Jordan mentions in the video, the game is set in Seattle and every dollar above our initial goal will go into making a richer, deeper, gameplay setting with more stories with more assets.

But if we hit a stretch funding goal of $1m we will be able to add the following:

‘¢ A second city to explore. Which city? Well, that will be for Backers to decide! We’ll create a list of cool places for you to vote on. More on that later!
‘¢ A more powerful and more accessible (less ugly) mission editor, so more people can tell deeper stories in the world of Shadowrun.
‘¢ A musical score that resonates like the SNES and Genesis soundtracks did in the Long-Ago.

As part of our review, we came to the conclusion that feature additions such as a Linux version, Multiplayer PvP, and Cooperative Play are beyond the scope of the project and would cause us to lose focus on the game you reacted to so positively (and the game we really want to make).

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