Seven: The Days Long Gone Reviews

Seven: The Days Long Gone, an ambitious isometric cross between a free-roaming stealth game and an RPG, has been out for a few days now and even received a couple of minor patches since release (patch one, patch two). The majority of the currently available reviews seem to be praising the game’s exploration, storytelling and level design, while criticizing its bugs and the general clunkiness of combat and UI. Overall, though, the impressions are positive, albeit with one notable exception. Have a look:

PC Gamer 81/100:

There are rough edges, then. Some big ones. Yet Seven is still an impressive game, even for a standout year that’s been full of them. And it’s been a bit of a surprise, coming out at the tail end of the 2017 like a dark horse. There’s nothing else quite like it, but it still feels a little familiar, drawing as it does so many classic stealth and RPG romps. It’s like a missing link between immersive sims like Deus Ex and RPGs like Ultima 7 or Divinity: Original Sin 2—weird and liberating and driven by players’ whims. A patch or two wouldn’t go amiss, but the pleasures of this unusual game easily outweigh the inconveniences.

WCCFTech 8/10:

Be prepared to spend an unusual amount of time trying to figure what to do with yourself. Peh is a big island with an intimidating amount of things to do. Thankfully, most of the sidequests are well written with a colorful cast of misfits that you’ll come across. You can see where games like the Witcher and Shadow Tactics influenced some of the level and combat design in Seven.

Seven: The Days Long Gone’s ambitious tiered open-world design and stealth-focused gameplay offers a nice new twist to the genre with plenty of content to dig your pilfering fingers through.

Seven: The Days Long Gone is a deep sandbox isometric RPG whose focus on stealth and impressive world design is guaranteed to suck you in. You’ll just need to be willing to put up with some rather frustrating user interface issues.

IGN 4/10:

Seven: The Days Long Gone feels like it’s trying to break new ground at every turn, but in the process it makes some really bad choices and is executed poorly. Its action is acrobatic but almost immediately gets stale, climbing is only fun when the levels allow it, most crafting systems are needlessly obtuse, and its fast-travel system actively tries to kill you on a regular basis. Add to that the regular bugs, and Seven’s days are numbered.

GameSpace 8.5/10:

Seven iterates with a lot of content for the player. Hours of play will take you through the main quest (around 10 or so) and there are lots of side quests to explore. The free expansion called: Vetrall Empire is a fully open sandbox and adds tons of time. The game itself is very open and you can steal almost anything. We found exploring the maps to be a huge part of the game’s appeal. The intricate future world really springs to life on the screen.

The team of former Witcher developers does have a gem on their hands though, I am looking forward to more content and possibly some new characters. I definitely want more.

MMORPG.com 7.8/10:

Seven: The Days Long Gone is a game that tries to fit a lot of ideas into it. For a first time indie studio It feels like a lot of these ideas have been developed well. However with some clunky combat and stealth mechanics as well as the frame drop issue Seven would benefit from some more time in testing. This being said it is shaping up to be an incredibly immersive iso-RPG that offers some unique approaches to handling the genre.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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