Serpent in the Staglands Post-funding Update #23: The Future

Whalenought Studios has sent out a new update for Serpent in the Staglands. It includes a quick video where the developer duo behind the game thanks the fans, a few reflections on the difficulties of marketing an indie title, an update on the artbook and the expansion, and a very short write-up on the future plans for the company. An excerpt:

Expansion

A lot of you have asked about the expansion, and while we can’t give you concrete details on a release and of course don’t want to spoil anything (for those of you who haven’t guessed who the antagonist is), we can assure you it will be available to anyone who purchased the game, and will be automatically added with a (big) update. You’ll be able to jump right into it with that final save, so if you’ve beaten the game you can just continue on right there. The expansion update will feature a few new systems, and include Grade 4 Skills and Spells along with any rebalancing needed for the core game.

The expansion content is in the works, but we’ve been listening to players on what they like and want more of, and have already begun adjusting some things to fit that. We love hearing these ideas and building this game’s world mechanics, and the expansion will likely be the last time we visit Vol for a while so we want to end it on a wonderful note.

We’ll have more announcements and blog posts on that in the coming months while we’re in full-development of it!

Art Book

The art book is finished and we’ll be sending that to everyone this weekend! It got a little bigger than we expected, but with just the two of us we had plenty of tidbits to share after living under a rock for a year developing the game. If you’re interested in art, process, our concepts for story structure or inane knowledge of Whalenought and development, give it a look through! It’s got lots of pretty pictures.

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