Serpent in the Staglands Interview

RPGWatch has a new interview with the Serpent in the Staglands’ developers Whalenought Studios, quite obviously focused on their Kickstarter-funded Darklands-inspired RPG. Here’s a snippet on the combat system, the campaign and future expansions:

RPGWatch: Why did you decide to use RTWP instead of turn-based combat?

Whalenought Studios: Choosing RTWP was one of our first decisions we made. While we enjoy turn based games as well, we felt that RTWP was a better fit, as we were planning a combat system that would be chaotic and exciting, keeping players on their toes while they are exploring anything from dangerous crypts and wilderness to mansions and dungeons. RTWP really lends itself towards this intense combat style rarely seen outside the 90s and infinity engine games.

RPGWatch: How long will take to complete the campaign, and will your game allow for multiple playthroughs?

Whalenought Studios: The story is split into 4 different chapters, although the narrative itself can be accessed through multiple paths and where you choose to explore first will determine where your story starts and progresses from. Right now the scope of the game, with minimal exploration and side quests, is leaning towards around 20 hours.

RPGWatch: Do you have any plans for DLCs, or expansions after the game gets released?

Whalenought Studios: We’re setting up our systems to be updatable for future campaigns, and aim to continue to explore the world of Vol through these rulesets. There are currently three expansion packs being budgeted for in the stretch goals, which would be released as free updates. The first expansion we’re adding a ton of new armors, monsters, and party members to acquire, and sailing to and freely around a new jungle themed group of islands south of the Staglands. This is a drastically different environment than the peninsula the main campaign takes place on. The second is adding in the otherworldly and dangerous spirit realm and northern region of the continent, of which resides a gladiator spire to test your party’s skills atop. The Varuchov’s King is our highest reward, and is a high-level campaign for you and your party to investigate an underground capital city and its dark history.

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