Scott Bilas Interview

The guys over at Circle of Elders have conducted a thorough interview with Scott Bilas of Gas Powered Games, asking him an assortment of questions about just how much of the game can be altered with the Siege Editor and how difficult it’s going to be. Check it out:


    We noticed the very cool detail of the arrows sticking into monster after you’ve shot them and we were wondering how easy it would be to change those to another effect besides arrows?

    The arrow impact and attachment is done in code. I don’t think we have the ability to do damage decals, but Mike would know better. You can move/attach arrows however you like in skrit, but I don’t think the hit test functions are there to get an exact placement, so bullet hole decals might end up floating… It might be easier to just swap out the textures or something.

    The burst of blood part we already do, but again placement might be a problem. You might be able to get away with spawning the blood from the center of the projectile and having it shoot out the back, maybe. This would require some experimentation to get it to look right. And then it won’t work at all on larger monsters due to the larger bounding box. But if it’s just humanoids, probably could get it to look good generally, and then you could create custom effects for the larger guys.

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