Sacred 2: Fallen Angel Interview

The folks at RealGamer were given the chance to grill Ascaron Entertainment’s Alan Wild about their upcoming Sacred sequel.

Q: What can you tell us about the multiplayer aspects of Sacred 2 and the differences to that of Sacred?

A: For a start, SACRED 2 is built on a network engine. Technically, this means there is no (stand alone) single player mode as such, but instead the engine simulates a solo game using multiplayer settings. In real terms, this means that at any point during your single player game you could, if you so choose, invite a friend to come and join your game at the point which you are currently at. Your friend will bring their character into the game, and you can continue your adventure together. If your friend then chooses to leave, the game will revert to single player again, with you continuing to play from the point at which your friend left.

In short, you’ve got a drop-in, drop-out mechanic to go from single to multiplayer in a seamless transition.

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