Runemaster Interview

GameReactor has published a new article-style interview with Paradox Development Studio’s manager Johan Andersson about Runemaster, their recently announced RPG. Here’s a couple of snippets:

“Every playthough is different, because while you have the main story arch quest that arrive, all quests in between that lead back and forth are slightly procedurally generated or drawing from a huge database of what fits according to how you are playing. So we really want it to feel like different stories each time you play.”

Norse mythology is something that a lot of games have approached, and in some cases severly mangled, but predictably Paradox are taking a serious approach to the subject matter.

“We really want to make a game that has a proper take on mythology,” explains Johan Andersson. “Of course, it’s not really history… well, actually that depends on your point of view. For some people this actually is the true history of the world. But we view it as our cultural heritage and there hasn’t really been any Norse mythology games made that haven’t been slightly… offensive in some ways.”

Spotted on RPGWatch.

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