Rune II – Campaign Update Live

When Rune II originally launched, it was positioned as this multiplayer survival type of deal. But now, with Studio 369 is in charge of this Viking-themed action-RPG, the game’s latest content update completely overhauls its narrative and adds new events, quests, characters, skills, and mythical creatures.

Here’s a trailer for this new update:

And here’s a decent chunk of fresh gameplay:

Some additional information:

After months of development from all of us on the Studio 369 team, The Campaign Update will be making its way from the PTR to the RUNE II live client September 9, 2020. The RUNE II Campaign Update will debut the dungeons of Midgard, the new skill tree system, updated horde events, and additional mythical creatures. An all-new main narrative will replace the old RUNE II storyline, introducing new characters, quests, and an ending sequence fit for a legendary Viking saga. The brand new Campaign Update is a free update for all RUNE II players.

NEW NARRATIVE OVERHAUL

The Ragnarok Timer is no more, and the Ages of Ragnarok no longer repeat. We have completely removed the repeatable Agefall fetch quest. RUNE II now follows a linear narrative with main and side quests. The Ages / Chapters of Ragnarok progress linearly with no repetition. You must defeat the boss in the Vigrid Plain to progress to the next Chapter.

NEW DUNGEONS

Deep within the depths of Midgard, an ancient evil has awoken. Steel yourself and wreck havoc within the first set of dungeons in RUNE II. Rare loot awaits you!

NEW SKILL TREE

You stand atop the Divine Summit, and the gods themselves call out to you. themselves call out to you. With promises of power, glory, and honor, each deity beckons you to join them. Which god will you choose to give you the strength needed? Or will you choose to reject their teachings and walk the heathen path?

NEW VISUAL MAKEOVER

The Age of Awakening and Age of Frost have gotten a visual makeover. Awakening feels like more of an early dawn feel. Frost feels more wintry. Check out the before/after GIFs!

[…]

NEW BIFROST GATE ATTUNEMENT

We have removed the ability for players to choose which Bifrost Gate they spawned upon dying from the death map in favor of an attunement system.

  • If you are not attuned to a Bifrost Gate, you will spawn at the Chapter specific player start.
  • Interacting with a gate that you’re not attuned to will “attune” you.
  • “Attuned” gates show up highlighted in yellow on the map and become your active respawn point.
  • When dying or relogging, you automatically respawn at attuned gate
  • Fast travelling to a gate will not automatically attune you, you can choose to do so upon arrival.
  • When losing a fight in the VP, you are specifically attuned and respawned at Heimdall’s Tower Bifrost Gate.
  • When winning a fight in VP and causing the Age of change successfully, your attuned gate is reset and you spawn at the next Chapter-Specific player start.

NEW DESTRUCTIBLE BUILDINGS

All rebuildable buildings are now destructible by enemies and players. Check out our interview with Destruction Artist Scott Lopez below!

[…]

NEW BOSSES

We have overhauled the Vigrid Plain experience. Challenging new bosses await you at the end of each Chapter. Defeat them to progress onwards!

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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