Ricardo Bare & Raphael Colantonio Video Interview – Prey & Immersive Sim Design

The latest entry in Noclip’s Sessions video interview series features Arkane Studios’ Ricardo Bare and Raphael Colantonio (here’s the previous one with Arkane’s Harvey Smith). The interview is quite informal and is more of a conversation about immersive sims and what makes it so difficult to design them that also touches on the long and confusing history of Prey, the video game name, the influences for Arkane’s version of Prey, that game’s personal themes, and more. Have a look:

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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