Queen’s Wish: The Conqueror Update #14

This month’s Kickstarter update for Spiderweb Software’s upcoming RPG Queen’s Wish: The Conqueror lets us know that a functional backer beta is now only a few months away, and in general, 5 out of the game’s 8 major sections have been completed. On top of that, we get a general progress report and a new screenshot that shows off the game’s training window, so be sure to check it out.

Here are the text parts:

Another month of milestones. The world of Queen’s Wish: The Conqueror now has 5 of its 8 sections completed, including one entire storyline. This was particularly satisfying. After years of planning and development, we actually finished a thing!

Even better, we released the game to the first tiny group of beta testers. Our core Macintosh test group has been pummeling the game for a couple of weeks now. Many glitches have been fixed. Queen’s Wish is rapidly turning into an actual shippable product. (Backers who get the closed beta will still see it in a few months when the Windows port is done.)

We’re getting very close to bring art-complete. We have enough art to put together our Steam page and game announcement, which we still want ready by April.

We have also begun the enormous job of sound design. Though we didn’t reach the Hire a Professional Sound Designer tier, we are still going to make sure Queen’s Wish has the best sound of any of our games. We’ve licensed some new really nice sound libraries, and we’re in the process of picking through thousands of sounds, one at a time, to find the good ones.

Another Screenshot

We’re still assembling all the art we need for the trailer and official release. We’ve gotten a bunch of interface art in, and we’ve attached a shot of the training window.

See you in a month, when we’ll have a lot more to show!

– Jeff Vogel

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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