Queen’s Wish: The Conqueror Campaign Update, $87,802 and Counting

With just a week left to go in its Kickstarter campaign, Spiderweb Software’s new project, Queen’s Wish: The Conqueror, has received a new update where Jeff Vogel brings us up to speed with the campaign’s progress, reminds us about the next $100,000 stretch goal that will add professional sound design to the game, and shares some character portraits. Check it out:

Our Kickstarter for Queen’s Wish: The Conqueror is entering its final week, and we are enormously grateful for the support everyone has given. It is succeeding beyond anything we expected.

We are very close to getting to our next Stretch Goal: Hiring a professional for sound design. I really hope we get there. It’s something we’ve always wanted to try.

As for the final Stretch Goal, Android support, I sort of doubt we will make it there. That doesn’t mean an Android port is impossible. We’re doing some research to figure out a way we could do it responsibly. No promises, but even if we don’t make that goal, it might be possible. If there is ever an Android port, all backers will get it.

And what are we doing? Honestly, for the last few weeks, we’ve been working on Queen’s Wish. We’ve never been good at PR and marketing. We just love to write games. That’s what we’re doing, to make sure you don’t have to wait too long for the game you backed.

Finally, we just got in some more art, portraits for Queen’s Wish. Enjoy, thank you, and you’ll be hearing from us again in a week.

– Jeff Vogel

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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