Project Eternity Post-funding Update #66: Backer Portal and Q&A

There’s a “double whammy” awaiting you in the 66th update to the Project Eternity Kickstarter page, with this particular entry featuring a picture of Feargus celebrating the campaign’s first birthday, a preview of the upcoming backer website, a screenshot of the player’s stronghold in “a ruined and restored state”, and a Q&A with lead environment artist Hector Espinoza. Begin the speculation on Obsidian’s unannounced titles (plural!):

What are you most looking forward to on Project Eternity?

I’m looking forward to the day when people get to enjoy our finished product. We are putting in a lot of hard work and effort to deliver something special to our fans and backers, thank you all so much for making this possible! I also want to play it! Our playtests have been really fun.

What other projects have you worked on?

While at Obsidian I have worked on Dungeon Siege III and after that I have helped out on a number of “unannounced” titles.

Before Obsidian the list is pretty big. At Black Isle I worked on Icewind Dale (as QA), Icewind Dale: Heart of Winter (as an Artist, yay!) and Icewind Dale II. The short lived “Van Buren”, it was going to be awesome! Oh, and BG III: The Black Hound. The last title I worked on while at Interplay was Baldur’s Gate: Dark Alliance 2. Outside of Interplay and Black Isle I worked on Vampire: Bloodlines, Full Spectrum Warrior 2, and Lord of the Rings: Conquest. Of course in between a lot of these titles there are more projects that unfortunately never got to see a release.

What’s your favorite Infinity Engine game? Why?

This has to be Icewind Dale. I feel so fortunate to have worked on that game. It helped me discover the world of D&D. It also gave me the chance to work with and meet some of the best people in the industry. I’m truly grateful for that. A super close second is Planescape: Torment, I mean, come on. HA!

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