Project Eternity Post-funding Update #61: In-Game Art

Remember that dungeon concept we shared with you back in the 55th update for Project Eternity? Well, the team at Obsidian Entertainment has taken it to the next level in the 61st update by sharing the in-game screenshot of the same dungeon level. On top of that, they’ve also brought us the next entry in Chris Avellone’s video playthrough for Arcanum: Of Steamworks & Magick Obscura:

A snip from the section regarding open positions, too:

Obsidian Jobs

Obsidian is putting the call out to enthusiastic game developers who are interested in working on Project Eternity. To be eligible, you must be in the Southern California area willing to make the daily trek to Irvine, California. If you or anyone you know fits the description and would be interested in joining the Project Eternity team, follow the links below.

QA Lead

The Lead QA Tester position requires managing a team of testers, delegating testing tasks, tracking tester performance, providing guidance as well as coordinating with department leads and owners to ensure all aspects of the project are bug free. The Lead QA Tester position requires a strong knowledge of QA methodologies and practices, as well as an ability to handle and act upon high volumes of information and responsibilities.

Contract VFX Artist

Obsidian Entertainment is looking for a talented self-motivated VFX Artist to create a range of 3D effects and animations for a 3D world.

This artist will be responsible for creating both ambient effects (such as smoke, fire, and lightning) and more detailed prop animation (a tree limb breaking, a glass shattering, etc.). These effects will be created using Maya, but experience with comparable programs is acceptable.

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