Project Eternity Post-funding Update #57: Animats

In the fifty-seventh update to hit the Project Eternity Kickstarter page, producer Brandon Adler introduces himself, shares some information and artwork for the bronze-armored animats, offers a promise of additional Arcanum playthrough videos, and more.

I worked at Obsidian previously for over six years on projects like Neverwinter Nights 2 (base game, Mask of the Betrayer, and Storm of Zehir), Alpha Protocol, Dungeon Siege 3, and South Park. I came back to help make Project Eternity (which is about as close to my dream project as you can get) and I look forward to interacting with all of Project Eternity’s passionate fanbase.

One new development is our very own Chris Avellone presented Project Eternity at Rezzed in Birmingham, UK. He showed off the approaches we’re taking with Project Eternity for the vertical slice and pipelines, and showcasing new concepts like the animat and Defiance Bay.

Animats are animated by the souls of ancient warriors that were extracted, purified, and bound into the armor. Copper is an especially strong binder for soul energy, which is why bronze is used for the animats. Copper is also often used in Engwythan (ancient residents of Eir Glanfath) architecture and magical items, including “skein steel”, a fantastic alloy created with sinister soul magic.

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