Project Eternity Post-funding Update #54: UI Mockup and Art

There’s a new, art-focused update over at the Project Eternity Kickstarter page, penned by art director Rob Nesler, which gives us an update on what the art department is doing with a few concrete examples, including a couple of UI mockups, very reminiscent of the Infinity Engine titles (Icewind Dale 2 and Planescape: Torment in particular) and a new creature concept. Here’s a snip:

Polina – Drawerings And More Drawerings
Polina has been all over the place since the presentation of the God-like Concept. She’s done a bunch of interior concepts, some really cool malevolent spirit-like concepts, the lizard-like creature (below) and more! Polina takes concept development and collaboration very seriously. If I’m not paying attention, or give her a specific number, she will draw variants upon variants of thumbnails and roughs until…I think…forever. So we’ve restricted her to a certain number of thumbnails before a review. Otherwise we’ll have to buy her a new tablet, and that is NOT in the budget!

Kaz – Drawerings And User Experience
As you’ve seen in recent updates Kaz has been tasked with coming up with cultural differences in in terms of skin color and style of clothing for the various cultural groups that we find in Project Eternity. With this and other concept-y things, he also has been tasked with developing and implementing the look of the UI and the presentation for “scripted events.”

Note: Regarding the image with the menubar at the start of the update, as well as the image below. You will notice that they state: “Work In Progress.” In fact, the images are screen caps of the source art file for the UI that is being developed for P.E. It represents stylistic choices meant to feel very Infinity Engine-ish. We’re a little curious what you might think about it. Let us know.

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